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3D Modeling

I have been 3D modeling for four years. I have experience object modeling, environment modeling, animation and character art. I have done 3D modeling for four video games, two of those projects I did character art.

Object Models

MadHat.jpg

Mad Hatter's Hat

A version of my own design of the  Mad Hatter's hat from Lewis Carroll's Alice's Adventures in Wonderland. 3D modeled using Audodesk Maya.

Thor Hammer.JPG

Mjolnir

(Weapon of Thor)

A model of Thor's hammer, Mjolnir, from the Marvel movies. The model was made using Autodesk Maya.

Front_door.JPG

Doorway to

221 B Baker St

A 3D model of the doorway to 221 B Baker Street, the home of the famous Sherlock Holmes, as seen in the BBC show Sherlock. The model was made using Autodesk Maya.

gauntet5.jpg

The Infinity Gauntlet

My own version of the Infinity Gauntlet from Marvel's Infinity War. Modeled using Autodesk Maya, and rendered using the Arnold Render.

Environmental Models

Dining Room Environment Model

An environment model of a dining room. This model is made using Autodesk Maya. The first image is the original reference image. The second is the basic gray scale, non-textured version. The third image is colored and textured version.

dining room render.JPG
IMG_2071.jpg
Anthony_wilczynski_project1.jpeg
Island image 1.jpg
Island image 2.jpg
Island image 4.jpg
Island image 3.jpg

Island Environment Model

An environment model of a hut on deserted island. Included is a grayscale version with no color or texture, the other images are different views of the scene. I modeled this scene using Autodesk Maya, and  rendered used was the Arnold renderer.

3D Animation

A 3D modeled and animated optical illusion video. Two textured orbs moving in circles in different directions, and moving through a ring moving in it's own unique direction. Modeled and animated using Blender.

A 3D modeled Minotaur for the the game Labyrinth: Maze of Horror, (see video game page). Modeled and animated using Blender. The texture was made using Photoshop Sketch.

A 3D modeled character for the game Doughboy (see video game page). The character was modeled and animated using Blender. 

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